A product management simulator

Make the call.
See who you become.

Ship It! puts you in the seat of an Associate PM. Balance customer needs, stakeholder pressure, research, roadmap trade-offs and a very human team — then finish with a certificate and a persona that reflects how you played.

B2B and B2C storylines Decision-led gameplay Roadmap + inbox + research Persona + certificate reveal
No ads. No pay-to-win. Your game progress stays on your device.
Week 4 · Tuesday B2B story
Customer value72 ↑
Team happiness61 ↓
Knowledge84
Delivery67
Sales needs an answer. Today.

A large prospect wants SSO moved ahead of the reliability work already in progress.

Protect the current roadmap
Move SSO up now
Roadmap Doing 3
#2 SSO discoveryM
#5 Reliability fixS
#7 Customer exportL
End of game Persona
Certificate unlocked

Research Goblin

Curiosity 84
Delivery 67
Team care 61
Not a multiple-choice quiz

Learn product by doing product.

Every action has a cost. Research takes time. Stakeholders have agendas. Features create consequences. Your team remembers how you manage them.

01

Investigate

Use customer, usage and competitor research to reduce uncertainty — but decide when you know enough to move.

02

Prioritise

Shape and reorder a live roadmap. Capacity is finite, dependencies are real and “urgent” interruptions arrive often.

03

Lead

Handle 1:2:1s, stakeholder asks and awkward trade-offs without burning everyone out.

04

Ship

Small things can land quickly. Bigger bets take weeks. Bugs, events and surprises can change the plan.

05

Measure

Watch customer value, team health, knowledge and delivery move as the consequences arrive.

06

Discover your persona

Finish with a certificate and an archetype that shows what kind of product person you actually were.

More like the actual app

See the key screens.

Rather than generic marketing art, these visuals mirror the shape of the game itself: weekly metrics, inbox decisions, roadmap movement and the final reveal.

Ship It! Associate PM app screens
Two very different products

Choose your mess.

The mechanics stay familiar. The customers, pressures and product context do not.

Enterprise software

Sales pressure, major accounts, SSO, integrations, reliability, internal stakeholders and a roadmap that never has quite enough room.

Consumer product

Usage swings, growth questions, customer behaviour, competitive moves and product decisions at a completely different rhythm.

“The right answer” is rarely possible. The point is what you noticed, what you traded away, and what happened next, what your competitors did next.
The reveal

What kind of product person you are?

You do not just win or lose. You get an ending that reflects your habits, instincts and trade-offs, both for the work and the team — plus a certificate to prove it.

Example persona

Research Goblin

Unlocked at the end

You kept investigating, compared signals and tried to reduce uncertainty before committing. That often improved decision quality — but it sometimes cost time and momentum.

What you do wellSpot patterns, gather evidence and avoid rushing into avoidable mistakes.
Your trade-offCan spend too long looking for one more input before making the call.
Why it works on the pageIt makes the simulator feel personal rather than abstract.
Why it works in the gameIt rewards finishing a run and gives people a reason to replay.
Certificate of product chaos

Ship It!

Research Goblin

Awarded for strong curiosity, evidence-seeking behaviour and an almost supernatural ability to open just one more research thread.

Completed storyline: Enterprise software

Player role: Associate PM Shareable end-of-game reward
Android beta

Think you can ship it?

Join the beta and help shape the simulator before public release.